Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(383 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Land ramp6
Other acceleration2
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Tutors2
Draw engines10
Cantrips & burst draw3
Wheels2
Value engines2
Spot removal5
Graveyard hate2
Board wipes3
Stax & hate1
Protection1
Other1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands2
Utility lands21
Taplands5
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Combo pieces1
Synergy pieces2
Combat threats1
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Mana base92Consistency82Interaction70
✓
Mass land denial (2)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cycling15 cards
15 cycling cards. Smooth draws while triggering cycling payoffs.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.