Anikthea, Hand of Erebos

Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence365 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Commander Synergy+1
Fast mana2
Mana rocks8
Mana dorks1
Land ramp12
Other acceleration3
Commander Synergy+1
Tutors3
Draw engines8
Cantrips & burst draw2
Scry & Surveil2
Recursion7
Value engines2
Spot removal7
Board wipes1
Stax & hate2
Protection4
Mana Acceleration+14
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands3
Basic lands3
Other1
Combat Damage Synergy+25
Commander Synergy+1
Synergy pieces11
Win conditions1
Combat threats1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Enchantress20 cards

20 enchantment synergy cards. The deck rewards casting enchantments.

,,,,
Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Tokens (Commander)11 cards

This deck generates and leverages a wide board of creature tokens.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.