Glarb, Calamity's Augur

Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence182 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1
Fast mana1
Mana rocks6
Mana dorks2
Land ramp7
Other acceleration1
Commander Synergy+1
Draw engines6
Cantrips & burst draw5
Scry & Surveil2
Recursion3
Value engines2
Synergy support1
Counterspells2
Spot removal12
Graveyard hate1
Protection6
Mana Acceleration+5
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands5
Basic lands3
Combat Damage Synergy+4
Commander Synergy+1
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats9
Drain effects1
Token generators4
Enablers1
Alternate win strategies2
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

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+1/+1 Counters10 cards

10 counter synergies. Grow creatures over time for massive threats.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.