Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence182 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks6
Mana dorks2
Land ramp7
Other acceleration1
Commander Synergy+1ⓘ
Draw engines6
Cantrips & burst draw5
Scry & Surveil2
Recursion3
Value engines2
Synergy support1
Counterspells2
Spot removal12
Graveyard hate1
Protection6
Mana Acceleration+5ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands5
Basic lands3
Combat Damage Synergy+4ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats9
Drain effects1
Token generators4
Enablers1
Alternate win strategies2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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+1/+1 Counters10 cards
10 counter synergies. Grow creatures over time for massive threats.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.