Commander
5.0±0.7
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(320 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks6
Other acceleration1
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion2
Spot removal3
Graveyard hate1
Board wipes3
Stax & hate11
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands11
Taplands8
2 Combo Families (2 lines, Consistency: 51%)+22ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats2
Drain effects6
Token generators2
Extra turns1
Damage multipliers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base85Threats83Speed81
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.