Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence714 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana10
+9
Mana rocks3
Other acceleration1
Treasure generators1
Commander Draw Engine (Alania, Divergent Storm provides card draw)+18ⓘ
Extra turns redundancy (3 effects)+6ⓘ
Tutors7
Draw engines4
Cantrips & burst draw7
Wheels1
Recursion1
Value engines5
Other1
Control Strategy Bonus (30.3 interaction cards)+30ⓘ
Counterspells12
Spot removal7
Board wipes2
Protection1
Two-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
+8
+5
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+4
+3
7 Combo Families (7 lines, Consistency: 90%)+52ⓘ
Tempo Control (lockout lethality)+20ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Combo pieces9
Win conditions1
Drain effects1
Extra turns3
Other3
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Consistency96Threats96Interaction95
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 11
✓
Extra turns 3
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Control (Commander)13 cards
This deck takes a controlling, reactive gameplan.
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Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
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