Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(256 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks5
Other acceleration3
Commander Synergy (1 groups)+2ⓘ
Tutors3
+3
Draw engines7
Cantrips & burst draw6
Recursion2
Value engines18
Counterspells5
Spot removal5
Board wipes2
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
+8
+8
+8
+5
Dual & shock lands9
+9
+9
+9
+6
+6
+6
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands10
+4
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+1
+1
+1
Combat Damage Synergy: 1 token doubler, 1 haste enabler, aristocrats engine, 1 damage multiplier+18ⓘ
Tempo Control (lockout lethality)+8.9ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Win conditions2
Combat threats2
Token generators3
Reanimation1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Mana base93Consistency87Interaction72
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm18 cards
18 storm synergies. Chain spells for exponential value.
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+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.