Commander
5.3±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(370 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks3
Other acceleration1
Draw engines5
Cantrips & burst draw3
Wheels2
Recursion2
Value engines14
Counterspells8
Spot removal5
Protection2
Other1
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands1
Basic lands1
Island+30
Other1
Combat Damage Synergy: 1 extra combat, 2 haste enablers+10ⓘ
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats1
Token generators1
Reanimation1
Clone effects5
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency89Threats82Interaction75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Clones22 cards
22 clone effects. Copy the best threats on the battlefield.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.