Irma, Part-Time Mutant

5.3±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(370 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Other acceleration1
Mono-Color Mana Base (no fixing needed)+15
Mono-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Consistency89Threats82Interaction75

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Clones22 cards

22 clone effects. Copy the best threats on the battlefield.

Legends Matter9 cards

9 legendary synergies. Your legends grow stronger together.

Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.