Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(255 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Land ramp1
Tutors1
Draw engines3
Cantrips & burst draw4
Value engines1
Spot removal6
Graveyard hate1
Board wipes2
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces4
Win conditions2
Combat threats2
Sacrifice outlets2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats73Mana base70Interaction51
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.