HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WR

Arabella, Abandoned Doll

viapasted list·Updated 46 days ago·6 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence356 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Land ramp1
Other acceleration1
Tutors1
Draw engines7
Recursion1
Value engines2
Spot removal4
Board wipes4
Stax & hate1
Protection9
Two-Color Mana Base (no fixing needed)+10ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands4
Taplands3
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects2
Token generators14
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy27 cards

27 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.