Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(396 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks8
Other acceleration2
Low Land Count (13/30)+-43ⓘ
Tutors4
Draw engines6
Cantrips & burst draw9
Wheels3
Recursion1
Value engines1
Control Strategy Bonus (20.4 interaction cards)+30ⓘ
Counterspells9
Spot removal3
Graveyard hate3
Board wipes5
Stax & hate3
Protection1
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (13/30)+-43ⓘ
Fetchlands2
Premium utility lands2
Utility lands2
Taplands4
4 Combo(s) Detected (Consistency: 98%)+39ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction92Speed80Threats74
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Consultation / Thoracle3 cards
3 Consultation line cards. Win by exiling your library.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.