Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(435 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration2
Treasure generators5
Commander Draw Engine (Rielle, the Everwise provides card draw)+10ⓘ
Low Land Count (32/33)+-3ⓘ
Draw engines11
Cantrips & burst draw16
Wheels7
Recursion2
Value engines5
Counterspells6
Spot removal5
Artifact/enchantment removal1
Board wipes2
Two-Color Powerhouse Lands (2)+4ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Low Land Count (32/33)+-3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands3
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 1 evasion enabler+17ⓘ
Tempo Control (lockout lethality)+8.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces5
Win conditions2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency96Threats87Mana base75
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Discard12 cards
12 discard synergies. Empty opponents' hands while gaining value.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.