Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(390 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana6
Mana rocks3
Other acceleration1
Treasure generators11
Commander Synergy (1 groups)+8ⓘ
Tutors1
Draw engines2
Cantrips & burst draw6
Recursion3
Spot removal6
Artifact/enchantment removal1
Board wipes1
Protection2
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands12
Taplands1
Basic lands1
Mountain+20
3 Combo(s) Detected (Consistency: 49%)+26ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces4
Synergy pieces7
Win conditions3
Combat threats3
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats91Speed87Mana base70
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure15 cards
15 treasure generators. Ramp and artifact synergies in one package.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.