Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(494 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration5
Commander Synergy (1 groups)+4ⓘ
Tutors3
Draw engines5
Cantrips & burst draw8
Recursion2
Value engines3
Control Strategy Bonus (15.4 interaction cards)+30ⓘ
Counterspells10
Spot removal3
Stax & hate1
Protection5
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands6
Taplands3
1 Combo(s) Detected (Consistency: 83%)+22ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+14ⓘ
Tempo Control (lockout lethality)+9.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces3
Win conditions2
Combat threats1
Drain effects3
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction88Consistency87Threats87
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Spellslinger6 cards
6 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.