Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(199 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Land ramp2
Other acceleration7
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw9
Recursion2
Value engines3
Counterspells1
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands2
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces4
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base67Speed57Consistency51
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.