Commander
3.1±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence179 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana4
Other acceleration1
Treasure generators3
Tutors1
Cantrips & burst draw7
Recursion8
Value engines2
Other2
Spot removal14
Graveyard hate2
Stax & hate4
Protection3
Mono-Color Mana Base (no fixing needed)+33ⓘ
Utility lands2
+2
+2
Basic lands1
+33
Combat Damage Synergy: token package, aristocrats engine+17ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces14
Combat threats5
Sacrifice outlets3
Drain effects3
Token generators6
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats87Mana base70Interaction62
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.