Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(382 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Land ramp1
Other acceleration2
Tutors2
Draw engines7
Cantrips & burst draw10
Value engines5
Counterspells2
Spot removal8
Board wipes1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands4
Taplands6
1 Combo(s) Detected (Consistency: 68%)+21ⓘ
Combo pieces2
Synergy pieces2
Combat threats4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base85Consistency83Interaction65
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Faerie Tribal10 cards
10 faerie creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.