Commander
2.5±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(130 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks7
Treasure generators1
Draw engines3
Cantrips & burst draw2
Value engines2
Spot removal9
Board wipes3
Stax & hate9
Protection2
Two-Color Mana Base (no fixing needed)+18ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands4
Synergy pieces2
Win conditions3
Drain effects16
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base75Interaction66Speed61
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn25 cards
25 damage dealers. Burn opponents down with direct damage.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.