Commander
4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(300 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks7
Mana dorks6
Land ramp2
Other acceleration2
Treasure generators1
Commander Draw Engine (Felothar the Steadfast provides card draw)+15ⓘ
Tutors4
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines2
Other1
Spot removal4
Board wipes2
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands15
Premium utility lands2
Utility lands7
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 5 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Win conditions4
Combat threats12
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Mana base92Speed84Consistency73
1.5 above Bracket 1 ceiling (3)
0.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Defenders/Walls25 cards
25 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.