Commander
No commander provided7.3±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Deterministic combo lines—,
High confidence(586 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Treasure generators1
Low Land Count (29/33)+-10ⓘ
Tutors8
Draw engines4
Cantrips & burst draw19
Recursion1
Value engines7
Control Strategy Bonus (29.5 interaction cards)+30ⓘ
Counterspells12
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate3
Protection3
Low Land Count (29/33)+-10ⓘ
Fetchlands2
+7
+5
Dual & shock lands1
+4
Premium utility lands2
+6
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+5
+4
2 Combo Families (2 lines, Consistency: 100%)+30ⓘ
Tempo Control (lockout lethality)+20ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+5ⓘ
Combo pieces5
Synergy pieces7
Win conditions1
Combat threats14
Extra turns2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 7.3 (Bracket 4)+Game Changers→ Bracket 5
Threats96Consistency95Interaction94
✓
Game changers 9
✓2-card combo
✓
Extra turns (2)
✕Mass land denial — none
Themes6 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Ninjutsu16 cards
16 ninja synergies. Sneak ninjas into combat for devastating triggers.
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