Commander
6.1±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(406 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana3
Mana rocks5
Treasure generators3
Other1
Tutors3
Draw engines3
Cantrips & burst draw22
Recursion4
Value engines8
Counterspells5
Spot removal6
Artifact/enchantment removal1
Stax & hate1
Protection2
Fetchlands2
+8
+7
Dual & shock lands7
+5
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands3
+6
+5
+3
5 Combo Families (5 lines, Consistency: 79%)+40ⓘ
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine+21ⓘ
Combo pieces9
Synergy pieces1
Combat threats1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats91Consistency86Mana base83
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Cantrips18 cards
18 cantrips. Cheap spells that replace themselves for velocity.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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