Commander
6.2±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(436 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana6
Mana rocks2
Other acceleration4
Tutors5
Draw engines4
Cantrips & burst draw4
Recursion6
Value engines6
Counterspells4
Spot removal7
Board wipes1
Protection2
Other1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands5
Utility lands3
Taplands5
1 Combo Family (1 lines, Consistency: 96%)+24ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces2
Synergy pieces7
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats91Mana base87Consistency77
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Wizard Tribal20 cards
20 wizard creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.