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HomeExplore decksCommanders
R

Krenko, Mob Boss

viapasted list·Updated 46 days ago·7 views·

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Power level

3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence224 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks2
Other acceleration1
Treasure generators1
Tutors1
Draw engines1
Recursion1
Value engines2
Spot removal3
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Taplands2
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 extra combats, 6 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy+4ⓘ
Synergy pieces16
Win conditions5
Combat threats1
Sacrifice outlets3
Extra turns1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2

0.5 above Bracket 1 ceiling (3)

1.5 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal36 cards

36 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies23 cards

23 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro18 cards

18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.