Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(441 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks10
Land ramp2
Other acceleration3
Tutors3
Draw engines6
Cantrips & burst draw4
Recursion4
Counterspells2
Spot removal8
Graveyard hate1
Land destruction1
Board wipes4
Stax & hate3
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands5
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+23ⓘ
Tempo Control (lockout lethality)+9.6ⓘ
Synergy pieces7
Win conditions1
Combat threats1
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base94Consistency88Interaction87
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.