Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(337 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks7
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators1
Draw engines3
Cantrips & burst draw5
Recursion3
Value engines6
Counterspells1
Spot removal7
Board wipes3
Stax & hate2
Protection4
Other1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands4
Taplands5
Other3
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Combo pieces2
Synergy pieces15
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base89Threats88Interaction69
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones11 cards
11 clone effects. Copy the best threats on the battlefield.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.