Commander
1.3±0.3
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
High confidence(28 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Low Land Count (2/36)+-85ⓘ
Value engines1
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+149ⓘ
Low Land Count (2/36)+-85ⓘ
Premium utility lands2
Combat Damage Synergy: 1 token doubler+4ⓘ
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.3 → Bracket 1
Mana base75Threats43Interaction10
0.3 above Bracket 0 ceiling (1)
1.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter4 cards
4 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.