Commander
2.6±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(145 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks4
Land ramp2
Other acceleration1
Draw engines3
Cantrips & burst draw6
Recursion2
Spot removal6
Board wipes2
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands8
Taplands8
Combat Damage Synergy: 1 extra combat, 4 haste enablers, 1 damage multiplier+18ⓘ
Synergy pieces5
Win conditions1
Combat threats3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Interaction54Consistency40
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters38 cards
38 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.