Commander
4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(288 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Land ramp2
Other acceleration5
Treasure generators2
Commander Draw Engine (Dr. Eggman provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines9
Cantrips & burst draw10
Wheels2
Recursion1
Value engines1
Other1
Counterspells3
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate2
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
+7
Premium utility lands3
+6
+5
+4
Basic lands3
+9
+11
+12
Combat Damage Synergy: 4 evasion enablers, aristocrats engine+20ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces5
Win conditions1
Combat threats8
Sacrifice outlets1
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Consistency87Interaction83Mana base59
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts Matter23 cards
23 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Vehicles14 cards
14 vehicles. Crew your way to victory with artifact creatures.
,,,,
Storm13 cards
13 storm synergies. Chain spells for exponential value.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.