Commander
3.3±0.95
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Low confidence184 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp3
Commander Synergy (1 groups)+2ⓘ
Tutors1
Cantrips & burst draw3
Recursion2
Value engines3
Synergy support1
Other11
Counterspells1
Artifact/enchantment removal1
Spot removal4
Board wipes2
Stax & hate2
Protection1
Soft interaction1
Other8
Fetchlands4
+7
+5
+5
+5
Dual & shock lands4
+5
+4
+4
+4
Premium utility lands6
+6
+6
+6
+5
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands5
+3
+2
+2
+2
+2
Other3
Combat Damage Synergy: token swarm strategy, 4 token doublers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 39%)+17ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces12
Enablers1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base89Threats85Consistency60
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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History2 snapshots
Grade
Power2.8→3.3+0.5
BracketB1→B2(+1)
Vectors
Velocity
41→37
-4
Consistency
47→60
+13
Interaction
44→17
-27
Efficiency
89→89
—
Lethality
82→85
+3
Grade
Power3.0→2.8-0.2
BracketB2→B1(-1)
Vectors
Velocity
41→41
—
Consistency
40→47
+7
Interaction
43→44
+1
Efficiency
89→89
—
Lethality
81→82
+1