Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(238 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks6
Other acceleration1
Treasure generators1
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines2
Other1
Spot removal7
Artifact/enchantment removal1
Board wipes2
Edict effects1
Protection3
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13ⓘ
Synergy pieces5
Win conditions2
Combat threats7
Sacrifice outlets2
Drain effects5
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats83Interaction69Mana base63
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Vampire Tribal31 cards
31 vampire creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.