Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(359 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators2
Draw engines8
Cantrips & burst draw1
Value engines6
Spot removal6
Graveyard hate2
Board wipes4
Stax & hate3
Protection4
Fetchlands1
Dual & shock lands9
Premium utility lands6
Utility lands4
Taplands5
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces10
Combat threats2
Drain effects3
Token generators12
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats94Mana base89Interaction85
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.