Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(414 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Mana dorks3
Land ramp1
Other acceleration1
Tutors17
Draw engines2
Cantrips & burst draw1
Spot removal3
Graveyard hate1
Stax & hate7
Protection3
Two-Color Mana Base (no fixing needed)+21ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands1
2 Combo(s) Detected (Consistency: 86%)+27ⓘ
Combat Damage Synergy: token package, 3 haste enablers, 2 evasion enablers+17ⓘ
Combo pieces6
Synergy pieces2
Win conditions1
Combat threats3
Sacrifice outlets2
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency89Threats89Mana base75
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.