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4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence264 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Mana dorks1
Land ramp1
Tutors2
Draw engines2
Cantrips & burst draw4
Recursion8
Value engines2
Spot removal5
Graveyard hate2
Board wipes2
Stax & hate3
Protection1
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands11
Taplands4
Basic lands3
Combat Damage Synergy: 1 token doubler, aristocrats engine, 1 damage multiplier+16ⓘ
Synergy pieces12
Win conditions1
Combat threats2
Sacrifice outlets2
Token generators1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2
1.0 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Graveyard/Reanimator15 cards
15 graveyard synergies. Use your graveyard as a second hand.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.