Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(481 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp5
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors5
Draw engines4
Scry & Surveil2
Recursion2
Value engines5
Spot removal7
Board wipes1
Stax & hate2
Protection6
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands4
6 Combo(s) Detected (Consistency: 88%)+47ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces9
Synergy pieces3
Win conditions2
Sacrifice outlets2
Drain effects1
Token generators1
Reanimation2
Mass reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats94Consistency82Mana base82
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
-1/-1 Counters16 cards
16 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.