Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(495 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks10
Other acceleration1
Treasure generators1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Draw engines5
Cantrips & burst draw3
Wheels14
Recursion1
Control Strategy Bonus (19.2 interaction cards)+30ⓘ
Counterspells7
Spot removal4
Graveyard hate1
Board wipes5
Stax & hate5
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands4
Utility lands9
Taplands2
Commander Synergy (3 groups)+26ⓘ
Tempo Control (lockout lethality)+13.2ⓘ
Drain effects7
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base92Consistency89Interaction89
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Group Hug18 cards
18 group hug effects. Help everyone while secretly advancing your plan.
Discard14 cards
14 discard synergies. Empty opponents' hands while gaining value.
Wheels8 cards
8 wheel effects. Refill your hand while disrupting opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.