Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(463 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp2
Other acceleration1
Draw engines7
Cantrips & burst draw7
Wheels1
Recursion3
Value engines3
Counterspells6
Spot removal9
Artifact/enchantment removal2
Stax & hate13
Protection2
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands2
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Combat threats3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction97Consistency87Mana base81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stax10 cards
10 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.