Winota, Joiner of Forces

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(419 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Low Land Count (30/31)+-3
Cantrips & burst draw2
Value engines1
Two-Color Powerhouse Lands (1)+2
Two-Color Mana Base (no fixing needed)+2
Low Land Count (30/31)+-3
Dual & shock lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25
1 Combo(s) Detected (Consistency: 30%)+16
Combo Commander: Winota, Joiner of Forces+15
Commander Synergy (2 groups)+13
Combo pieces2
Win conditions1
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats96Interaction86Speed80

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Human Tribal30 cards

30 human creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies25 cards

25 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro22 cards

22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos1 total