Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(419 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Mana dorks2
Land ramp1
Other acceleration1
Treasure generators7
Low Land Count (30/31)+-3ⓘ
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines1
Counterspells1
Spot removal7
Stax & hate9
Other1
Two-Color Powerhouse Lands (1)+2ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Low Land Count (30/31)+-3ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands3
Utility lands4
Taplands3
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats6
Sacrifice outlets1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats96Interaction86Speed80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal30 cards
30 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.