Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(455 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp2
Other acceleration2
Treasure generators1
Tutors2
Draw engines8
Recursion1
Spot removal7
Board wipes1
Stax & hate7
Two-Color Mana Base (no fixing needed)+21ⓘ
Two-Color Powerhouse Lands (4)+20ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands3
7 Combo(s) Detected (Consistency: 66%)+45ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Combo pieces9
Synergy pieces5
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats96Interaction82Consistency80
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain39 cards
39 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.