Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(250 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration5
Commander Synergy (1 groups)+3ⓘ
Tutors1
Draw engines4
Cantrips & burst draw7
Recursion1
Value engines1
Spot removal10
Stax & hate2
Mono-Color Mana Base (no fixing needed)+23ⓘ
Fetchlands1
Premium utility lands1
Utility lands1
Taplands1
Basic lands1
Plains+33
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces4
Combat threats1
Drain effects1
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base70Threats69Interaction61
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron24 cards
24 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.