Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(161 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks1
Land ramp7
Other acceleration8
Treasure generators2
Commander Draw Engine (Kynaios and Tiro of Meletis provides card draw)+15ⓘ
Tutors1
Draw engines22
Cantrips & burst draw3
Wheels1
Counterspells1
Spot removal1
Stax & hate4
Protection1
Mana Acceleration (21 sources)+11ⓘ
Dual & shock lands1
Premium utility lands6
Utility lands2
Taplands10
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers+12ⓘ
Synergy pieces4
Combat threats1
Token generators1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base82Consistency81Speed73
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Group Hug18 cards
18 group hug effects. Help everyone while secretly advancing your plan.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.