Commander
No commander provided5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(354 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp4
Other acceleration2
Treasure generators1
Low Land Count (29/31)+-5ⓘ
Tutors3
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines3
Counterspells1
Spot removal5
Graveyard hate1
Board wipes5
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (29/31)+-5ⓘ
Fetchlands1
Premium utility lands2
Utility lands8
Taplands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions2
Combat threats3
Token generators8
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction89Threats85Consistency72
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.