Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(539 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks3
Land ramp7
Treasure generators1
Tutors5
Draw engines3
Cantrips & burst draw8
Recursion1
Value engines3
Counterspells3
Spot removal8
Land destruction1
Board wipes3
Protection2
Two-Color Powerhouse Lands (5)+13ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands13
Taplands4
5 Combo(s) Detected (Consistency: 98%)+44ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+12.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces10
Win conditions3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats98Interaction87Mana base87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.