Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(236 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw5
Recursion3
Counterspells1
Spot removal5
Graveyard hate1
Board wipes3
Protection1
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands12
Taplands6
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers+8ⓘ
Synergy pieces3
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base85Consistency61Interaction60
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter32 cards
32 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.