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Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence475 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Commander Synergy+4ⓘ
Fast mana6
Mana rocks7
Other acceleration1
Treasure generators3
Tutors5
Draw engines2
Cantrips & burst draw11
Recursion2
Value engines2
Counterspells5
Protection3
Mana Acceleration+5ⓘ
Dual & shock lands7
Premium utility lands4
Utility lands8
Taplands3
Basic lands3
3 Combo(s) Detected (Consistency: 88%)+32ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Combo pieces7
Synergy pieces3
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm8 cards
8 storm synergies. Chain spells for exponential value.
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Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
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