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Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence482 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana13
Mana rocks1
Mana dorks5
Land ramp3
Other acceleration1
Tutors10
Draw engines10
Cantrips & burst draw1
Recursion2
Value engines3
Artifact/enchantment removal1
Spot removal2
Stax & hate7
Protection3
Other1
Mono-Color Powerhouse Lands (6)+25ⓘ
Mana Acceleration+14ⓘ
Dual & shock lands1
Utility lands5
Taplands1
Basic lands1
3 Combo(s) Detected (Consistency: 100%)+35ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces7
Synergy pieces1
Win conditions4
Combat threats3
Sacrifice outlets1
Drain effects1
Reanimation2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
0.1 above Bracket 3 ceiling (7)
1.9 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 9
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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