3.6±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(232 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp1
Treasure generators1
Draw engines2
Value engines3
Spot removal3
Board wipes2
Stax & hate1
Protection2
Fetchlands5
Dual & shock lands7
Premium utility lands6
Utility lands7
Taplands1
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base90Threats39Interaction38
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.