5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana3
Mana rocks6
Mana dorks2
Land ramp12
Commander Synergy+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw4
Scry & Surveil1
Recursion1
Value engines7
Synergy support1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration+11ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands12
Taplands3
Basic lands3
Other1
4 Combo Families+26ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces5
Synergy pieces7
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3+2-card combo 2→ Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Landfall10 cards
10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
,,,,
+1/+1 Counters17 cards
17 counter synergies. Grow creatures over time for massive threats.
,,,,
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,