Toph, the First Metalbender

Commander
See all Toph, the First Metalbender data
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Commander Synergy+1
Fast mana3
Mana rocks6
Mana dorks2
Land ramp12
Commander Synergy+1
Tutors1
Draw engines3
Cantrips & burst draw4
Scry & Surveil1
Recursion1
Value engines7
Synergy support1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration+11
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands12
Taplands3
Basic lands3
Other1
4 Combo Families+26
Combat Damage Synergy+25
Commander Synergy+1
Combo pieces5
Synergy pieces7
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3+2-card combo 2 Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
2-card combo 2
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes6 total

Landfall10 cards

10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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+1/+1 Counters17 cards

17 counter synergies. Grow creatures over time for massive threats.

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Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos4 total

  • 2-card combos · 2
  • ++
    1 setup prereq
  • +
  • 3-card combos · 2
  • +++
    1 setup prereq
  • +++
    1 setup prereq