Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(397 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Land ramp1
Treasure generators4
Commander Draw Engine (Wyleth, Soul of Steel provides card draw)+10ⓘ
Low Land Count (32/33)+-3ⓘ
Tutors7
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines4
Other1
Counterspells3
Spot removal7
Board wipes1
Stax & hate3
Protection17
Other2
Two-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (32/33)+-3ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands13
Taplands5
Other2
2 Combo Families (2 lines, Consistency: 86%)+27ⓘ
Combat Damage Synergy: 3 extra combats, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.2ⓘ
Combo pieces4
Synergy pieces8
Win conditions1
Combat threats1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Interaction91Threats88Consistency81
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.