Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(364 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks1
Land ramp2
Treasure generators1
Draw engines5
Cantrips & burst draw2
Recursion4
Value engines2
Spot removal5
Board wipes3
Protection2
Dual & shock lands7
Premium utility lands3
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces35
Combat threats1
Sacrifice outlets1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats99Mana base76Consistency49
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy38 cards
38 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.