Pippin' ain't easy

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(418 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+11
Mono-Color Powerhouse Lands (3)+10
Mana Acceleration (12 sources)+2
Premium utility lands1
Basic lands1
10 Combo(s) Detected (Consistency: 96%)+68
Combat Damage Synergy: token package, 1 extra combat, 2 evasion enablers, 3 damage multipliers+25
Synergy pieces1
Win conditions1
Combat threats2
Damage multipliers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats93Interaction82Consistency77

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Voltron18 cards

18 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos10 total