Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(361 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Land ramp1
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw4
Value engines4
Spot removal11
Stax & hate4
Protection5
Fetchlands1
Dual & shock lands2
Premium utility lands4
Utility lands5
Taplands5
3 Combo(s) Detected (Consistency: 43%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces1
Win conditions3
Combat threats2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats89Mana base79Speed70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.